Genişletilmiş Gerçeklik Ortamlarında Etkileşimli Sanat ve Kullanıcı Deneyimi
DOI:
https://doi.org/10.5281/zenodo.18118006Anahtar Kelimeler:
Genişletilmiş Gerçeklik, Etkileşimli Sanat, Kullanıcı Deneyimi, Sürükleyicilik, BulunuşlukÖzet
Genişletilmiş gerçeklik (XR) teknolojilerinin sanatsal üretim pratiklerine entegre edilmesi, etkileşimli sanat deneyimlerinin yapısını köklü biçimde dönüştürerek izleyicinin pasif bir alıcı konumundan çıkarak deneyimin aktif bir öznesi hâline gelmesini sağlamıştır. Bu dönüşüm, kullanıcı deneyimini sanatsal deneyimin merkezine yerleştirmiş ve XR tabanlı etkileşimli sanat uygulamalarının deneyimsel, algısal ve duygusal boyutlarının birlikte ele alınmasını gerekli kılmıştır. Bu çalışma, XR ortamlarında üretilen etkileşimli sanat uygulamalarını kullanıcı deneyimi perspektifinden inceleyerek literatürde öne çıkan kavramsal yaklaşımları, deneyimsel yapılarını ve tartışma alanlarını betimsel analiz yöntemiyle değerlendirmeyi amaçlamaktadır. Literatür incelemesi, XR tabanlı etkileşimli sanatta kullanıcı deneyiminin sürükleyicilik, bulunuşluk, bedenselleşme, etkileşim ve duygulanım gibi temel boyutlar üzerinden yapılandığını ve bu boyutların birbirinden bağımsız değil, karşılıklı ilişkiler içinde şekillendiğini ortaya koymaktadır. Kullanıcı özerkliğinin artması, deneyimin kişiselleşmesini ve katılımcı niteliğini güçlendirirken; mekânsal kurgu ve etkileşim tasarımı, deneyimin algısal derinliği ve sürekliliği üzerinde belirleyici rol oynamaktadır. Bununla birlikte, teknik sınırlılıklar, deneyim tutarlılığı sorunları, bilişsel yük, erişilebilirlik ve etik tartışmalar gibi problem alanlarının kullanıcı deneyimini doğrudan etkilediği görülmektedir. Bu çalışma, kullanıcı deneyimini çok katmanlı bir yapı olarak ele alarak XR ortamlarında etkileşimli sanata ilişkin bütüncül ve eleştirel bir kavramsal çerçeve sunmakta ve alan yazındaki parçalı yaklaşımları sentezleyen bir perspektif önermektedir.
İndirmeler
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